|  Jecology (James' Game of Ecology) is a life simulator created in the spirit 
        of Conway's 
        Game of Life.  I have always found Conway's Game of Life(CGoL) 
        interesting in an academic way, but somewhat limited in the scope of simulation.  
        There is only one type of creature in CGoL.  They reproduce, but 
        do not mutate or evolve.  They do not have to find food, but instead 
        simply die based on scarcity or overpopulation.  Jecology addresses 
        these shortcomings with a more complex simulation,  but retains much 
        of the elegant simplicity found in CGoL.
  
 More screenshots with explanations of what's happening. 
        I like to think of Jecology as a full ecology simulator. There are inanimate 
        lifeforms (these can be thought of as plants, or plankton) in Jecology 
        that serve only as stationary and renewable food for the lower animate 
        creatures. The "world" or "universe" starts with only 
        the lowest form of animate creature, which can reproduce asexually, and 
        also occasionally spawns mutations that can be construed as either harmful 
	or beneficial. 
 Animate creatures are very simple, and merely head towards food.  
        However, the rules of the universe cause them to form complex "societies" 
	or hierarchies.
 
 
 
 
 
        Here's some interesting command line options you can try: jecology -t:0.1
 This runs really fast.
 jecology -i:5
 Animate lifeforms starve very quickly at first.
 jecology -b:10
 Scarce food at the bottom of the foodchain.
 "jecology -h" will list all the supported command line options 
	and "jecology -d" will show you the default settings.
 |